Leonard John Cremer Jr.
My goal is to exercise my creative abilities within a team of professionals who will challenge me to broaden my skills.
Employment
Character Rigging: CastleVille
Setup 6 characters for animation and assisted with various technical difficulties.
Technical Artist: Virtual Gemini social cognition project
Designed and built character rigs to suit a real-time facial tracking virtual therapy and research tool. Created game levels, sets and assets as needed. Managed avatar creation pipeline from ZBrush and Maya to Infernal. Modeled and textured a small stable of generic photoreal assets that would serve as the basis for custom avatar generation.
Rigging Supervisor: Disney Holidays
Developed quick and efficient pop-up book rigs for a full-CG animated project.
Lead Technical Director, Lead Animator, Texture Artist: Webosaurs
Developed the production pipeline for a new 2D Flash MMO. Developed custom Maya tools to render 3D characters for use in 2D sprite animations.
3D Generalist, Animator, Layout Artist: Open Season 2
CG Generalist: internal Radium NDA Projects
Worked on several commercial projects that required unusual levels of confidentiality.
CIA: Geek Squad
Diagnosed software and hardware problems. Repaired computers. Consulted with customers for office and home purchases.
Education
Coursework in Art & Technology
Coursework in Computer Science & Engineering
Skills
Experienced in software and hardware installations, operating system recovery and repair, computer systems diagnostics and maintenance. Fully bilingual in English and Spanish. Proficient with C#, Python, Mel, and Javascript. 3D Modeling, Sculpting, Rigging, Animation and Illustration.
Software
Photoshop, Illustrator, Flash, After Effects, Maya, Zbrush, Infernal game engine, Unity3d, Unreal UDK